newton.usd#
Utilities for working with the Universal Scene Description (USD) format.
Functions
Determine the Warp type, e.g. wp.quat, wp.vec3, or wp.float32, from a USD value. |
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Convert a USD value (such as Gf.Quat, Gf.Vec3, or float) to a Warp value. |
Get an attribute value from a USD prim, returning a default if not found. |
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Get all attributes in a namespace from a USD prim. |
Get custom attribute declarations from a USD prim, typically from a |
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Get custom attribute values from a USD prim and a set of known custom attributes. |
Get a float attribute value from a USD prim, validating that it's finite. |
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Get an axis attribute from a USD prim and convert it to an |
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Load a triangle mesh from a USD prim that has the |
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Get a quaternion attribute value from a USD prim, validating that it's finite and non-zero. |
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Extract the scale component from a USD prim's local transformation. |
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Extract the transform (position and rotation) from a USD Xform prim. |
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Check if a USD prim has a valid and authored attribute. |