Solvers#
This section documents the available physics solvers in Newton Physics. Each solver implements a common interface and can be selected based on your simulation needs.
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Generic base class for solvers. |
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An implicit integrator using eXtended Position-Based Dynamics (XPBD) for rigid and soft body simulation. |
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An implicit solver using Vertex Block Descent (VBD) for cloth simulation. |
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This solver provides an interface to simulate physics using the MuJoCo physics engine, optimized with GPU acceleration through mujoco_warp. |
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A semi-implicit integrator using symplectic Euler that operates on reduced (also called generalized) coordinates to simulate articulated rigid body dynamics based on Featherstone's composite rigid body algorithm (CRBA). |
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A semi-implicit integrator using symplectic Euler |