newton.usd.get_deformable_bind_pose#
- newton.usd.get_deformable_bind_pose(prim)[source]#
Read a deformable geometry’s bind-pose points in authored local units.
Experimental
This function follows the AOUSD deformable proposal and may change.
Read the multiple-apply
PhysicsDeformablePoseAPI:<instance>whosephysics:deformablePose:<instance>:purposescontainsbindPoseand return itsphysics:deformablePose:<instance>:points, as the proposal’s examples author them. If no such instance exists, use the geometry’s default-timepoints. Do not substitute a rest shape or an animated sample for that fallback. An explicit bind pose is also accepted when the geometry’spointsexist only as time samples;get_mesh()cannot load such a mesh. Newton rejects multiple bind poses rather than choosing one by schema order.Points remain in USD vertex order and the prim’s local coordinates. Transforms and stage-unit conversion are left to the caller. The result owns its storage; changing it does not edit the stage. These are authored points, not render vertices split at UV or normal seams.
- Parameters:
prim (pxr.Usd.Prim) – A
UsdGeom.PointBasedprim, such as a Mesh, BasisCurves, or TetMesh.- Returns:
Float64 array of shape
(point_count, 3)in stage length units (meters whenmetersPerUnitis 1).- Raises:
ValueError – If the prim is not PointBased, the required points are missing, multiple poses have
bindPosepurpose, or the selected pose has an invalid shape, point count, or non-finite coordinates.- Return type: